31 August 2009

Project Update - Fog of War

Good evening everyone,

I'm going to take a break from reading my shiny new Space Hulk rulebook to post the current status of the Fog of War game system. I'm really just in the concept phase at this point, so this will be a quick read. But hopefully it will generate a few emails, just like the last one.

In the old Epic 40k version, the missions were selected using an ordinary deck of playing cards. At this point I'm more interested in creating printable-and-cuttable custom cards for our 40k version, but the number of missions should still work. In Epic '97, the armies didn't have a fixed point scale - missions were scaled at "vanguard detachment +25% of army," "entire army," etc. Our version is going to have a set 2500-point scale, so we can fix the army sizes for each mission. Here's my initial idea:

Card
Force Size
Mission
2
Patrol Only
Strongpoint
3
Patrol Only
Attrition
4
1000pts
Breakthrough
5
1000pts
Secure Ground
6
1500pts
Defend Ground
7
1500pts
Stage for Attack
8
1500pts
Divide
9
2000pts
Fortify
10
2000pts
Engage
Jack
2500pts
Survive
Queen
2500pts
Repel
King
2500pts
Conquer
Ace
3000pts
Apocalypse

Things we need to decide before developing the scenarios:

1) Will the 2500-point army use the standard FOC, or are we going to use a variant system for Fog of War?
2) Will the patrol be 400 or 500 points? Will it use the old Combat Patrol composition rules, or will it be a legal 500-point army?
3) Is there too much overhead involved in planning a 3000-point Apocalypse game to make that a viable Ace option?

Right now my intent is that two players agreeing to a Fog of War session bring a 2500-point standard army (roughly dividable into a patrol, 1000, 1500, and 2000-point forces), along with 500 points of literally anything they want (a Force Org Chart-violating addition to their own army, an Apocalypse formation, 500 points from another Codex, a Super-Heavy, whatever). We'll try to playtest as many options as we can, but obviously we won't be able to predict everything.

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