First, let me apologize for the lack of recent updating. I spent over a week in bed with our wonderful new strain of Influenza, while helping my girlfriend recover from an emergency appendectomy.
But even while resting, I've been doing some work. I needed a break from my power-armored forces (all three flavors of Dark Angels, plus Executioners for the Badab campaign), and decided to re-start my Orks.
I haven't done anything with non-Epic Orks since Gorkamorka was in publication, so that should tell you something. Those Gorkamorka days, combined with a few sets of Black Reach Orks, gave me what I felt would be a great core for a new Evil Sunz army. As with all things, I started with 500 points:
HQ: Mek with twin-linked shoota, power klaw, bosspole (Black Reach boss model)
Troops: 4 Nobz with Big Choppas (Trukk with Red Paint and Wrecking Ball)
Troops: 9 Slugga Boyz, Boy with Big Shoota, Nob with Big Choppa (Trukk with Red Paint)
Fast: 3xDeffkoptas with Rokkit Launchers
I'm fairly certain that I was already under H1N1's thrall when I made this ridiculous list. You're reading this correctly - only 16 greenskins at 500 points. But it seemed like a good enough idea for me to get painting:
I like the basic color scheme... it only took me three days' recovering time to paint those 500 points. In any case, last Friday evening I was able to put this army list (and I use that term very loosely) to the test against my buddy's Cadians. And by Cadians, I mean two full platoons and a barebones Leman Russ. The results, as you can well imagine, were completely laughable.
As I mopped several green puddles from the streets of my ruined city, it occurred to me that maybe, just maybe, I should be more concerned with numerical superiority at low-point games than with mobility. I shelved my fresh new Evil Sunz, opened my cabinet, and dug through my Rogue Trader and 2nd Edition plastic Orks.
I didn't want to repeat the same scheme and theme with two radically different model sets, so I decided to build my Orks 2.0 as Bad Moons. A lucky eBay find landed me about sixty well-painted Rogue Trader boyz, which gave me this scheme (along with a dozen others):
I'm going to retouch the yellows and browns with modern Foundation paints, and redo the base once I finalize my new desert-table scheme. Other than that, I'm more than satisfied with this appearance, and will use it to produce my Bad Moon army. The new 500 point list:
HQ: Mek with Shokk Attack Gun
Troops: 29 Shoota Boyz (3 with heavy shootas), Nob with power klaw
Troops: 8 Slugga Boyz, 1 Boy with heavy shoota, 1 Nob with big choppa (Trukk with red paint)
Troops: 18 Grotz, Runtherd
60 greenskins at 500 points. I playtested it against my own 500-point Executioner list on Monday. The results were far more satisfying than using the glorified Gorkamorka mob from last week's sessions, and each 500-point increment I add to this force will include one more shooty mob. I have over a hundred Rogue Trader boyz to use in this army, along with tons of great 1st and 2nd edition models (two original plastic Battlewagons, some old Power Armor Nobz that will be my Meganobz, etc). An unsatisfying portion for now is the Grot Mob. In terms of models, I have eighty 2nd Edition mono-pose Grots... and nothing else. And the Rogue Trader boyz are so much more high-tech in terms of clothing and equipment (compared to modern Orks) that the new Grots would look out-of-place. For 3-point models, I think I'll allow boring to win. My test scheme for the Grot Mob:
Nothing fancy - Black spray, Adeptus Battlegrey drybrush of the entire model, Boltgun drybrush of the blasta, Gretchin Green on the face, ears, and arms, and Iyanden Darksun on the helmet and belt. It'll never win a Golden Demon - but the entire thing, from the time I picked up a brush to the time it was done, took less than five minutes. So it will be very easy to knock out a mob or two of these as I rebuild my army.
Tomorrow's post will feature the development of my 1000-point army, along with some conversion goodness. Stay tuned!