Showing posts with label Critical Mass Games. Show all posts
Showing posts with label Critical Mass Games. Show all posts

21 October 2011

Gut Check Battle - Garn vs Astagar

Following my last post, I broke out SpaceJacker's Gut Check! ruleset and gave it a few playtests.  I had forgotten what a fun little rule system it is.  It only took a couple rounds to get the hang of the mechanics once again... I spent the rest of the time tweaking unit stats to come up with something that resembled a balanced scenario.  This was played using Khurasan Garn and Critical Mass Astagar Mercenary Fighters.

Scenario Background.  A Garn patrol ship entered orbit around Rishi 7.  Some ancient buildings were on that planet... something the Garn had always wanted to investigate.  When their scanners detected an Astagar landing ship near the ruins, they knew it was time to stake a permanent claim.  Garn Huntmaster Thauro recognized the landing ship - they were the type usually crewed by five Astagar mercenary fighters (probably seeking some sort of treasure in the ruins).  Thauro was a little disappointed at this finding.  He had been hoping for a proper fight today, and this would amount to little more than an early morning workout.  But it was better than nothing, and he certainly couldn't let the Astagar take anything of value from one of the planets in his patrol zone.  Thauro ordered Hunters Bazgla and Acholk to accompany him down to the surface.


The Astagar were already inside the buildings by the time the Garn arrived.  Astagar Captain Fyip had his henchmen Sizet and Ovidu searching the larger building, while Ixe and his heavy weapon trooper Livitt looked inside the smaller.  When they left their buildings, they were a bit surprised to find a Garn Hunting Party stalking toward them.


Playing The Game.  I didn't use any blips for this scenario - just a straight fight to "break in" these units.  The Astagar were positioned in front of both buildings, while the Garn simply entered from the center of the opposite edge of my board.  I played this on my 2' x 2' Red Planet table including my Critical Mass Kaamados buildings.  The Garn were activated and controlled by me, while the Astagar used SpaceJacker's awesome all-in-one enemy activation counters.


Turn One.  I learned during my earlier playtests that the Garn were pretty easily slaughtered if they split up.  So this time I would keep them together, and simply knock out the Astagar one mini at a time.  Huntmaster Thauro began the game by using an EVADE action to move into cover (rock formations along the right side of the table).  The first enemy activation counter was for Livitt - the Astagar armed with the heavy gun.  He used a FOCUS FIRE action to give Bazgla a Shock counter.  Using the reaction rules, Bazgla scored an Epic Pass on his Gut Check and returned fire.  He hit Livitt for two Shock counters - enough to take the heavy weapon Astagar out of action.  Both Garn hunters joined their Huntmaster in the EVADE action, while Ovidu failed to activate and Sizet took an EVADE to slither up the hill on the left side of the table.  Ixe fired at the Garn but his shots were absorbed by their shields.  The turn concluded with Captain Fyip using a RUSH action to get into battle with the wounded Bazgla. Each took a shock counter from that fight.


Turn Two.  The turn began with Ovidu, the Astagar with the power gauntlets, using a RUSH action to attack Garn Huntmaster Thauro.  He took down the Huntmaster with a Messy Kill - forcing Bazgla and Acholk to take Gut Checks.  They failed and retreated 2".  The Astagar Captain used a FOCUS FIRE to stop the fleeing Garn, but his his was absorbed by Bazgla's shield.  Bazgla passed a Gut Check for taking fire... I could either Ambush (charge the captain) or Fire.  He fired, and all three shots missed completely.  Acholk used a FOCUS FIRE action to take down the Astagar assault trooper.  He scored a MESSY KILL.  The Astagar captain was within 4" of the kill and was forced to take a Gut Check, but he passed and did not retreat.  The wounded Bazgla removed his Shock Counter at the end of this turn, but the Astagar Captain did not.

Turn Three.  Captain Fyip used a FOCUS FIRE against Bazgla, scoring another two Shock Counters.  Bazgla failed the ensuing Gut Check, so there was no retaliation.  Acholk used a RUSH action to assault Captain Fyip, forcing him to give ground.  Nobody else managed to activate during this turn... Captain Fyip removed his Shock counter, while Bazgla kept both of his.  Things were not looking well for the Garn!

Turn Four.  Garn Acholk used an ADVANCE action to get into cover. He fired on Captain Fyip, scoring a MESSY KILL.  The nearby Astagar fighter failed his Gut Check, and was Choked for the rest of the turn. Astagar Sizet, still in cover at the opposite hill, failed yet another activation.  Bazgla managed to activate even with two Shock Counters... he took a FOCUS FIRE action against the choked Astagar fighter Ixe.  The dice weren't kind to Ixe... he received four Shock counters, and was taken out of action.  In one turn, the fight had completely turned against the Astagar.

More dead snakes than Springfield Whacking Day...
Turn Five.  Across the table, Sizet finally passed an activation!  He RUSHed into assault with Acholk.  That assault ended with Sizet giving ground.  Acholk then used a FOCUS FIRE to give Sizet a Shock and a Choke counter.  Bazgla didn't pass his activation, but was able to remove both of his Shock counters at the end of that turn.  

Turn Six.  Sizet, the last surviving Astagar, fell to FOCUS FIRE from Bazgla.  The alien buildings were now clear of the invading Astagar treasure seekers, but the Garn had paid a terrible price with the loss of Huntmaster Thauro.

Analysis.  I had to tweak the Astagar stats for a few games, but I achieved a pretty good level of balance.  This game really felt like it was decided purely by the dice rolls - after turn three I thought it was going to be another overwhelming Astagar victory.  But the Garn refused to give up!  Now I want to play a variant of Scenario One from the Gut Check rules... I'll run the Garn hunting party again, next time against several small blips of humans or Crusties.  But this made for a very fun game, even with a total of eight minis on the table.

Cheers,
Chris

15 December 2010

Best of 2010 - 15mm Edition

And now for the presentation that nobody was looking forward to (mainly because I just invented it today) - the Basement Gaming Bunker Best of 2010 Awards!


Okay, so the recipients don't actually receive any kind of fancy trophy or certificate (unless they REALLY want me to make one). Mostly I want to use this as a chance to review a dozen or so items in one simple post. Honorable Mentions are awarded to items that I don't actually own yet but intend to do so as soon as the budget allows.

So here we go...

-Best New Figures. Without a doubt, this was the toughest category. After much deliberation I declare the Sepulvedan Resistance Heroes from Khurasan to be this year's overall winners. The reason for this is the sheer number of reactions from 28mm fans who couldn't believe these were actually 15mm sculpts.
Honorable mention: the Orion Republic troops from Blue Moon Manufacturing. I love what little of their product I've acquired so far, and intend to add these to my collection early in 2011.

-Best Old Figures. I've invented this category for items that have been on the market for a few years and simply don't seem to get the love that they deserve. While there were several good candidates from the Laserburn and Asgard ranges at 15mm.co.uk, I am presenting the award to the “Buckethead” infantry in RAFM’s ex-Citadel line. Something about these guys' Rogue Trader-esque appearance just made them an absolute necessity for my collection (and yes, Mark H., you can mock me as much as you want for this!).

-Worst Figure Poses. Many of us have lamented the unrealistic or static poses that have plagued sci-fi wargaming for so long. I'm giving special recognition to one particular line of figures this year. The reason I'm calling these specific minis out is because everything else from this manufacturer, especially in terms of pose and design, has been simply fantastic. And the designs of these figures is also wonderful, or I would never have purchased them in the first place. I'm talking about the Blockhead Battlesuits from Critical Mass Games. Neat figures, great armor, cool weapons... but what the hell are they shooting at? With this many different poses, why in the world are so many of them trying to burn the worms? I haven't decided how I'm going to paint mine yet, it's fairly obvious that they will be some form of interstellar pest control.

-Best New Vehicle. Just as tough of a category as Best New Figures. I ended up with some pretty great items from GZG, Khurasan, and Critical Mass Games this year, but I have to give the award to Rebel Minis for the Earthforce and Titan Marine HAMR Suits.
Honorable mention: Combat Wombat's Bullfrog Lander. A must-add item for early 2011.

-Best Old Vehicle. Again, I'm awarding this to an older model that is never worth overlooking. Old Crow Products' Gladius tank/Glaive APC (grav propulsion variants) are the winners.

-Most Enjoyable Rules System. This was actually the easiest award for me to give: the FUBAR rules by Craig Cartmell (of which I was a contributor) have resulted in some of the most enjoyable wargames I've ever played. And I love how easy it is to create new supplements and variations without completely destroying the simple elegance of the system. Anybody who hasn't taken a look at these yet should be ashamed of themselves. They are one page long. You can find time to read through it!

-Most Complete Rules System. There are obviously times when you don't want to sit down and invent special rules for every mini in your collection, or you want to see a ready-made campaign or solo play system. USE ME from 15mm.co.uk accomplishes all that and more, and for a very reasonable price.

-Best Starter/Combo Deal. I created this category to recognize Micropanzer Studios' new 15mm Sci-Fi SAS line. While these are now available as single packs, Jason originally offered them as a 51-mini starter deal for $25. For 50 cents a mini we received some excellent sculpts and a great variety in poses and weapons. I look forward to seeing how his product range expands over the next few years - he has some VERY promising concept sketches.

-Best New Terrain. A fairly slim category at this point. Which I can't complain... I tried to get my own buildings out a few months ago but found I just couldn't mold and cast them to my personal standards. But enough about my miserable failures, and onward to others' resounding successes. The award for this year goes to Ground Zero Games for their colony shacks.
Honorable mention: also in the shantytown genre (must be a theme for me this year) I wish to recognize Battle Work Studio's Startown Slums line of buildings. I need to get my hands on a set!

-Cleanest Casting. I wanted some special recognition for the miniatures that required absolutely no preparation work whatsoever before I primed and painted them. First place goes to the Rebel Minis Earthforce HAMR Suits (main body), and second place goes to Critical Mass Games for the ARC Fleet line of buildings. Great work on both product lines!

-Worst Casting. This rotten tomato goes to 15mm.Co.Uk - specifically to the Law Officer Bikes from the Laserburn line. Most of the Laserburn and Asgard line still seems to be pretty viable based on the numerous other quality minis I purchased from them this year. But of the three bikes I ordered, only one was barely salvageable. The other two are going to end up in a rubble terrain pile. If there is no way to remake this mold then the model needs to be retired ASAP. But I will happily say that this mini was not at all a good representation of the Laserburn range - I've had nothing but clean castings outside of those bikes.

That wraps it up for 2010. Congratulations to all the winners... may you keep accepting my money for years to come! And just to keep things moving forward:

-Most Anticipated for 2011. I would like to list the things that have been announced (or at least mentioned) by the various manufacturers in 15mm Sci-Fi:
Minis: Blue Moon Manufacturing's range is supposed to grow (everything we saw this year was considered to be pre-release), Rebel Minis has announced command troops for the Titan Marines line, and Ground Zero Games has announced NAC Power Armor, UNSC expansion, and further resculpts of their older ranges. All of these will be welcomed with open arms!
Vehicles: Again we have tons of good stuff on the horizon, but I'm giving the ultimate nod to Khurasan for the Federal Army vehicle range that has been previewed.
Rules System: Tomorrow's War by Ambush Alley Games/Osprey Publishing and Gruntz by Inrepose.

So my question to you - what have been your favorite releases in 2010?

Chris

10 October 2010

15mm Patrol - Felids and Protolene Vehicles

After posting this entry, I decided to make a change to my Khurasan Felid paint scheme. The blue and gray appearance was too similar to the Fenris Gray used on my Critical Mass Protolene infantry - and we certainly can't have dogs and cats looking anything alike! I repainted the Felid armor with Citadel Foundation Hormagaunt Purple and liked the result.

I decided it was time to add some vehicles to this growing force. In my Conquest System gaming world, the Felids play the role of the Sulians, who come from a very mountainous world. The Khurasan Lion transport (intended for use with their Felids) is a great model, and I'm sure I will find use for them later. But my Sulians need walkers for rocky and uneven terrain. I looked at the available 15mm walkers and chose the Protolene Khanate vehicles from Critical Mass Games. The smaller Ayame battlesuits are perfect light vehicles, while the Marrok battlesuits will fill the tank role within this force. The Tamaska/Fenrir is just a little too canine for this army, so I'm still not sure what to use in the transport role. I'm actually considering making the Sulians an all drop-pod based force just to give myself some gaming variety, but nothing is settled yet.


Here's a glimpse of the finished patrol (larger picture here since Blogger and I aren't getting along today). The specific minis used are a nine-cat Khurasan Felid light battle circle (I either didn't receive the tenth cat, or it fell victim to a piece of predatory furniture), three Ayame scout battlesuits, and a Marrok hunter battlesuit. The next additions will be more infantry (another light circle, a heavy circle, and a baron), and eventually I'd like to add another set of Ayame scout battlesuits, a set of Ayame predator close combat battlesuits, and another Marrok. I'm thinking the next Marrok will be a scout variant, and I will pop one cannon off my Hunter and assemble two complete Marroks with different weapons on each arm.

I also need to cut a new base for my existing Marrok. I just needed something quick to assemble and paint the model, so I grabbed a handy scrap of acrylic. I'm going to cut a 50mm x 50mm square base for the final version, so it will be a legal model in Alien Squad Leader along with my usual games of FUBAR and USE ME.

Look for a report soon to test this patrol in battle!

Chris