Showing posts with label Ravenstar Studios. Show all posts
Showing posts with label Ravenstar Studios. Show all posts

03 February 2012

January wrap-up & projects for February

My goal for the year was to paint at least one combat unit (infantry squad or vehicle) per week.  If I can keep January's pace going, I should exceed my goal.  

Completed in January:



I plan to focus most of my February painting (and gaming, hopefully) on mecha-centric battles.  I have four more mecha basecoated now - two each Rebel Minis Earthforce and Titan HAMR suits.  Those should be finished early next week.  I have an order of Rebel Minis VIPR suits on the way, and I plan to take advantage of the Ravenstar Studios 25% Off Sale and pick up a couple more Land Core Silverbacks.

The urban battlefield I mentioned before is also on the February project list.  I ordered an assortment of nine buildings from Proxie Models last night, and I cut 6' worth of hardboard road sections to set up the battlefield.  I just need to come up with some urban terrain pieces that aren't buildings (maybe a power plant?) to complete my mecha battlefield.  

Cheers,
Chris

28 January 2012

Rebel Minis HAMR - converted and painted

My 15mm Mecha Battles project is starting to come together.  

After it sat on my shelf for months, I finally completed this Rebel Minis Earthforce HAMR Support Suit:  
  

This one had just the slightest bit of conversion work before I painted.  I ended up cutting the barrels off the included gatling guns... they worked well on the Earthforce aircraft, but I wanted something a little heavier on this mech.  I looked at a few Combat Wombat brass barrels, but ended up using the barrels from some spare Rebel Titan HAMR support guns.


I think this mech works really well alongside my Ravenstar Studios Thunderfoot (and Rebel Titan Marines and Kremlin MANITOU suits).  The HAMR is going to be the support option in a three-mecha platoon.  Work has begun on the other two - they are going to use the more conventional arms and rifles off the Earthforce Recon HAMR sprue.  That will give me two core combat units for my first mecha army: the platoon of HAMR suits, and the Thunderfoot - which is a mecha platoon in itself.

Cheers,
Chris

27 January 2012

Growing a Skirmish Force into a Full Army

One of the greatest strengths in 15mm Sci Fi: it can be used for games of every size.

At its heart, 15mm is still a battle scale.  But in the last few years, it has grown by leaps and bounds as an option for small (5-10 figures per side) narrative skirmishes.  For awhile, I tried to separate my "skirmish" forces from my "armies."  I've realized this just isn't necessary - a skirmish team might be a great elite unit in a larger force.  So I started matching character figures and elite units to my larger armies.  This month I did just the opposite - took a skirmish force and expanded it into a full-sized army.


These Laserburn Redemptionists were my first few Shadow World figures - featured in the Blasters & Bulkheads article series on Dropship Horizon.  In the still-unfinished background, these represent the elite semi-religious warriors from the Shadow Worlds - a distant region of the galaxy feared for its study and use of mysterious alien artifacts.  I envisioned these figures to be part of an elite inner circle - basically taking the role of the Sith of my unnamed space opera setting.  

A few months went by.  I picked up a ton of goodies from Ravenstar Studios' new Land Core 15mm range.  I was mainly interested in the mecha, but the Stalker walker tank really grew on me.  I was lost for a paint scheme until I saw the Shadow Worlders sitting on my shelf.  Then it hit me... if these guys are the "not-Galactic Empire" in my own universe, why not give them a "not AT-AT" for their vehicles?  In Star Wars, the AT-AT is as much a weapon of terror as it is an armored tank/transport.  The Stalker looked very intimidating when sitting next to my Old Crow, Rebel, and Combat Wombat tanks.  Not a proxy AT-AT, but something that fills the same role and creatively uses the same core idea.  So I tried giving it a similar paint scheme to my earlier figures.


The results?  Well, the colors are bit over-the-top, even by my standards.  The two tone look is pretty cheesy - it might have worked better with just the purple or just the blue-gray.  Or maybe I should have used a camo pattern that incorporated both colors.  But you know what?  It grew on me after a few days, so I decided to develop the army further and see what happened.  The next step, now that I had chosen my vehicles, was to get more boots on the ground.

I still had plenty of unpainted Redemptionist figures... but I really like using them in the role of the elite inner guard.  So what should I use for the Shadow Worlds' rank-and-file infantry?  A look through the lead pile (which had grown after my GZG Christmas order arrived) presented a pretty good option: Islamic Federation infantry with helmets. 


These are great old figures.  Their helmet and weapons work anywhere from near-future to retro pulp to space opera.  And they are ideal cannon fodder for the Redemptionists - very little armor and not a lot of special equipment.  I thought they mixed together quite nicely.


I painted two packs of Islamic Federation infantry.  I'll organize them into teams of eight (just as they came), which can break down into teams of four (the squad support weapon in one team, the heavy weapon in the other).  Combined with the Redemptionists and the Stalker tank, I now have a core army to use in larger one-off games.  Or blend both types of games in a campaign - use the Redemptionists alone in special missions, and then the full army for direct conflicts.  


This is pretty much all the figures I'll need, though a third pack of Islamic Federation isn't out of the question. But a higher priority is adding a second Stalker tank, and then grabbing three Stalker-variant APCs once Ravenstar makes them available.  I just need to decide if I'm going to pain that second Stalker in the same color scheme as the first, or try something a bit less... extravagant.  

Cheers,
Chris

15 January 2012

2012 Painting Log - mid-January update

As a way to keep focused on my "one finished combat unit per week" goal for 2012, I'm going to try to update my painting progress a couple times per month.  Since the first of the year, I've finished:

  • Khurasan Space Demons - a pack of Warriors, a pack of Nymphs, and a Colossus.
  • Laserburn Scouts - two Bikes and eight Scout figures
  • Assorted Ravenstar Land-Core goodies - a Thunderfoot and a Silverback mecha (painted for the review article on Dropship Horizon), a Coyote jeep, and a Stalker walker tank.  Here's a teaser pic of the mecha:

Not a bad start to the year - I'm ahead of my goal.  But I did have some time off work around the holidays, so a head start isn't going to hurt anything.  Looking ahead... my Christmas order from Ground Zero Games arrived on Friday.  Here's what's on the table from that shipment:
  • A pack of Hammer's Slammers infantry.  I'm going to ignore the buzzbomb-launcher figure for now and focus on the other sculpts.  I intend to use these as bailed-out vehicle crews for my Aurora Group corporate security forces.
  • Two packs of Islamic Federation infantry.  My plan is to use these as the core of a new army - one based upon my Shadow Worlder Blasters & Bulkheads skirmish force.  The skirmish unit (made of Laserburn Redemptionists) will be the elite inner circle of Shadow World armies - these Islamic Federation troopers will be the rank and file.  I'll use Ravenstar Studios' quad-walkers as the vehicles in this new army.
  • A pack of Armored Crusties.  For my Crusties, obviously. :)
  • Four packs of New Israeli infantry.  No fancy plans here - I'm just going to turn them into red Spartans to rival for my green Rebel Droptroopers.
I'll splash in a few terrain projects along the way, just to keep things interesting.  And the odd civilian and mercenary figure to flesh out my small skirmish games.  

Cheers,
Chris